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Hollow knight pc zoom out map game lose control
Hollow knight pc zoom out map game lose control









"The whole parkour system, conceptually, comes from the simple fact that in past Sonic games, Sonic would move really fast and he was kind of uncontrollable, and then you'd run into objects and just stop. Sega officials Aaron Webber and Sam Mullen also revealed the reasoning behind some of the decisions Sega made in Sonic Lost World.

hollow knight pc zoom out map game lose control

The development team, however, still attempted to maintain an equal balance between two-dimensional and three-dimensional platforming. A parkour system was also designed specifically for the game, as it fit the level design nicely. Even more work went into the 3DS version's levels due to the system's processing power. Just the first stage had to be created, broken down, recreated, and broken down again for half a year in order for the level to reach its finished state. The development team, however, had had no experience with this sort of level design. During one brainstorming session, the team suggested a "twisted tube-like level", drawing inspiration from the children's story "Jack and the Beanstalk". But this time, Sega wanted to try something completely new with Sonic Lost World and provide a new experience by giving the player something Sonic had never experienced in the past twenty years. The combination of forward-view and side-view platform-action gameplay had been established as a staple of the series. This time, Sonic Team wanted to create a game that was "100 percent Sonic". No other specific elements from Sonic Colors were brought into Sonic Lost World, as the game was intended to focus on pushing Sonic forward.

hollow knight pc zoom out map game lose control

The Color Powers were implemented from the outset, and provided the development team with a chance to utilize the GamePad. Once the basic stage structure and storyline was confirmed, a 3DS version of the game was added to the development.Īfter the positive reception of Sonic Colors's Color Powers, Sega decided to bring back the Color Powers for Sonic Lost World. Sega eventually decided it would be best to develop the game for a Nintendo platform, considering Sonic's success on Nintendo consoles, and started to develop a Wii U version of the game, taking advantage of the Wii U's dual-screen capability and Gamepad. Eventually, between the release of Sonic Generations and the announcement of the Wii U, development for a PC version of Sonic Lost World had fully begun. During this time, Sonic Team also planned to build a game which fully utilized the 3DS' various features. Note that this was the first screenshot of Sonic Lost World unveiled.Īfter the development for Sonic Colors ended, a few members of Sonic Team began experimenting with a new Sonic game. A screenshot showing Sonic and Tails riding toward the main setting of the game, Lost Hex.











Hollow knight pc zoom out map game lose control